Published embeds now expose a Model API that scripts on your own page can call. It reaches objects, cameras, materials, textures, animations, primitives, 3D text, selection and gizmos, raycasting, and configuration, and it can bring in published projects and 3D files while the scene is running. Scenes can be exported live in five formats, including binary STL and Collada, and a Model API debugger shipped alongside it.
The studio gained 3D text typography with managed custom fonts, projected decals, Figma frames as hotspot media, aimable camera and light target rigs, AR delivery in several formats with an in-browser launcher, a performance analyzer, interaction rule groups, and delayed actions you can schedule. Textures are optimized when a project is published, and the effects panel's quality, bloom, grain, vignette, colour balance, and fading controls were tightened up.